{"id":1557,"date":"2018-07-29T21:53:20","date_gmt":"2018-07-30T04:53:20","guid":{"rendered":"http:\/\/www.certainly-strange.com\/?p=1557"},"modified":"2018-07-30T22:37:26","modified_gmt":"2018-07-31T05:37:26","slug":"making-more-meshes","status":"publish","type":"post","link":"http:\/\/www.certainly-strange.com\/?p=1557","title":{"rendered":"Making More Meshes"},"content":{"rendered":"<p>After <a href=\"http:\/\/www.certainly-strange.com\/?p=1547\">last week<\/a>, I finally discovered the workflow for how to edit .nif meshes for Morrowind. And it is pretty ridiculous, but I got it working now.<\/p>\n<ol>\n<li>Import the .nif into Blender 2.49\n<ol>\n<li>Because apparently that&#8217;s the only one that won&#8217;t screw up importing\/exporting Morrowind&#8217;s .nif files?<\/li>\n<\/ol>\n<\/li>\n<li>Export to .obj (NOT .blend, alas)<\/li>\n<li>Import that .obj into an actual modern Blender, such as 2.79 (what I used)\n<ol>\n<li>Note: if you know how to use 2.49, then by all means skip the second import step and edit it in that. I was almost annoyed enough to do exactly this&#8230;<\/li>\n<\/ol>\n<\/li>\n<li>Edit it as you&#8217;d like<\/li>\n<li>When done, export it back to .obj<\/li>\n<li>Import the .obj into Blender 2.49<\/li>\n<li>Export it back to .nif<\/li>\n<\/ol>\n<p>I wish&#8230; I wish it wasn&#8217;t this weird. But, alas, it is.<\/p>\n<p>But I&#8217;ve finally managed to edit the hairs so that they don&#8217;t have weird clipping bald patches on them.<\/p>\n<figure id=\"attachment_1565\" aria-describedby=\"caption-attachment-1565\" style=\"width: 540px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/ScreenShot188.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1565 size-full\" src=\"http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/ScreenShot188.jpg\" alt=\"\" width=\"540\" height=\"690\" srcset=\"http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/ScreenShot188.jpg 540w, http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/ScreenShot188-235x300.jpg 235w\" sizes=\"auto, (max-width: 540px) 85vw, 540px\" \/><\/a><figcaption id=\"caption-attachment-1565\" class=\"wp-caption-text\">Aryon&#8217;s MacKom Races Redone face, with my edited Vanilla hair mesh<\/figcaption><\/figure>\n<figure id=\"attachment_1559\" aria-describedby=\"caption-attachment-1559\" style=\"width: 812px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/steen_n_aryon.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1559 size-full\" src=\"http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/steen_n_aryon.jpg\" alt=\"\" width=\"812\" height=\"648\" srcset=\"http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/steen_n_aryon.jpg 812w, http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/steen_n_aryon-300x239.jpg 300w, http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/steen_n_aryon-768x613.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-1559\" class=\"wp-caption-text\">Steen and Aryon with their fixed hair meshes<\/figcaption><\/figure>\n<p>But then, I&#8217;ve been coming across more and more characters with floating heats \/ necks too short to reach their clothes. So that is another thing I&#8217;ll have to fix. It is getting pretty laborious and I&#8217;m wondering if I really want to commit to this, or keep using the vanilla faces as I have done for so many years. I really, honestly love the vanilla faces. I just sometimes wish they were slightly more hi-res. But I think the low-res vanilla faces is better than having floating heads (or unintentional bald patches). We&#8217;ll see if I can end up fixing that.<\/p>\n<p>But! If there were no floating heads, I must say these faces are absolutely amazing and &#8211; coupled with the vanilla hairs &#8211; are completely the look\/feel I&#8217;m looking for. This is the only face replacer I have found where I still recognize all the characters after their faces get replaced. And this is super important to me. After gaining a recognition and intimacy of these characters for many many years, it is jarring to see them look like strangers. Alas, Westly&#8217;s face replacers (and the others out there) make everybody look like strangers to me. So most likely, I will roll up my sleeves and continue editing all the vanilla hairs to be compatible with MacKom&#8217;s faces.<\/p>\n<p>I realize that all of these peoples&#8217; meshes are 1,000,000x better than anything I could ever make, so this isn&#8217;t commentary on anybody&#8217;s talent. These modders are amazingly dedicated and have obviously put in countless hours to their craft. I just have such a strong image of how all these characters look (established in my mind), that I get finicky and weird about it. So ultimately it&#8217;s a problem with me, that I need to deal with. Which is precisely what this is an attempt at! \ud83d\ude42<\/p>\n<p>It is weird because, after ~100 playthroughs thinking &#8220;I love the vanilla look the very best!&#8221; all of a sudden I&#8217;ve started seeking out higher-res replacers with the vanilla feel. I think it is because I very recently set up the gaming tower with the Steam controller, and so I&#8217;ve mostly been playing Morrowind on my TV these days.<\/p>\n<p>Also, I guess here&#8217;s a side-by-side comparison of old Aryon and new, just in case not everybody out there had Aryon&#8217;s old face memorized like I did \ud83d\ude42<\/p>\n<figure id=\"attachment_1564\" aria-describedby=\"caption-attachment-1564\" style=\"width: 640px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/comparison.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1564 size-large\" src=\"http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/comparison-1024x463.jpg\" alt=\"\" width=\"640\" height=\"289\" srcset=\"http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/comparison-1024x463.jpg 1024w, http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/comparison-300x136.jpg 300w, http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/comparison-768x347.jpg 768w, http:\/\/www.certainly-strange.com\/wp-content\/uploads\/2018\/07\/comparison.jpg 1149w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-1564\" class=\"wp-caption-text\">Aryon&#8217;s new face and new do on the left; Vanilla Aryon on the right. Pretty recognizable! Although I do miss his ears poking out the top&#8230;<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>After last week, I finally discovered the workflow for how to edit .nif meshes for Morrowind. And it is pretty ridiculous, but I got it working now. Import the .nif into Blender 2.49 Because apparently that&#8217;s the only one that won&#8217;t screw up importing\/exporting Morrowind&#8217;s .nif files? Export to .obj (NOT .blend, alas) Import that &hellip; <a href=\"http:\/\/www.certainly-strange.com\/?p=1557\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Making More Meshes&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","footnotes":""},"categories":[366,368],"tags":[385],"class_list":["post-1557","post","type-post","status-publish","format-standard","hentry","category-gaming","category-videogames","tag-master-aryon"],"_links":{"self":[{"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=\/wp\/v2\/posts\/1557","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1557"}],"version-history":[{"count":3,"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=\/wp\/v2\/posts\/1557\/revisions"}],"predecessor-version":[{"id":1566,"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=\/wp\/v2\/posts\/1557\/revisions\/1566"}],"wp:attachment":[{"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1557"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.certainly-strange.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}